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hurrah for positive science!

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nunziopaci:

Nunzio Paci
Title: Branched deer
Dim: cm 100x80
Tecnique: pencil, oil on canvas
Year: 2013


+ 4872

theartofanimation:

Amberlee Rosolowich

theparisreview:

They sought to erect a universe upon self-evident truths and decided that if the divine light showed through their handiwork they would neither help it nor hinder it. What was created was more complex sense of awareness in which epistemological doubt gave way to tailwinds of laughter, the strangeness of things to the consolations of philosophy, the bottom lines to butterflies chasing little dragons.
—Paul J. J. Payack, “Memory, Forgetfulness & Being”Art Credit F. Holland Day posted: May 20th • 21:29
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theparisreview:

They sought to erect a universe upon self-evident truths and decided that if the divine light showed through their handiwork they would neither help it nor hinder it. What was created was more complex sense of awareness in which epistemological doubt gave way to tailwinds of laughter, the strangeness of things to the consolations of philosophy, the bottom lines to butterflies chasing little dragons.

Paul J. J. Payack, “Memory, Forgetfulness & Being”
Art Credit F. Holland Day

darksilenceinsuburbia:

Kriangkrai Kongkhanun. Spiritual Disease 5, 2009. Woodcut, 200 x 100 cm.
Blog posted: May 20th • 21:24
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darksilenceinsuburbia:

Kriangkrai Kongkhanun. Spiritual Disease 5, 2009. Woodcut, 200 x 100 cm.

Blog

Our game protoype was released today at Yläkaupungin yö. There were quite a lot of testers (aged about 10 to 40). Almost every one of them broke our game in ways we could never have imagined, but that’s what testing is all about. I loved it. Our presentation went quite well.

This is a gameplay clip of the level 3 played by me. The game is still at its pre-alpha stage, so there’s a lot of bugs and incompleteness. But still, even pre-alpha is something!

There’s no audio on the video, which is a shame. The game depends quite heavily on the audio. We have an awesome sound wizard, Santeri, and an awesome voice actor. I’ll post some more clips with the audio later.

+ 0

Our game protoype was released today at Yläkaupungin yö. There were quite a lot of testers (aged about 10 to 40). Almost every one of them broke our game in ways we could never have imagined, but that’s what testing is all about. I loved it. Our presentation went quite well.

This is a gameplay clip of the level 3 played by me. The game is still at its pre-alpha stage, so there’s a lot of bugs and incompleteness. But still, even pre-alpha is something!

There’s no audio on the video, which is a shame. The game depends quite heavily on the audio. We have an awesome sound wizard, Santeri, and an awesome voice actor. I’ll post some more clips with the audio later.


+ 501

theparisreview:

Stills from Erró’s Mecamorphosis.

I’ve been working on a digital game project as a producer for about four months now. It’s been such a nice project, but also a tough one. It’s a student project. We’ve got no funding or whatsoever. The days have been long and rough.

It’s only a prototype for now, and nothing kickstarter-worthy. But I don’t remember when was the last time I would have been this proud or satisfied of something I’ve done. We’ve done so much.

We’ve got our first release date on next Saturday on this cultural event Yläkaupungin yö in Jyväskylä. This is our poster for the event! posted: May 14th • 20:02
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I’ve been working on a digital game project as a producer for about four months now. It’s been such a nice project, but also a tough one. It’s a student project. We’ve got no funding or whatsoever. The days have been long and rough.

It’s only a prototype for now, and nothing kickstarter-worthy. But I don’t remember when was the last time I would have been this proud or satisfied of something I’ve done. We’ve done so much.

We’ve got our first release date on next Saturday on this cultural event Yläkaupungin yö in Jyväskylä. This is our poster for the event!


+ 1413

slowartday:

Magdalena Dukiewicz

theparisreview:

“When the tears stopped she daydreamed. She lay on her back on the now rumpled bed and daydreamed of stealing the Pearly Thomas and flying to another country. Of becoming famous and rich and receiving an apology from Weedy Revenall. She daydreamed until all that remained of the day itself was night.”
—Patricia Griffiths, from “Dust”Photography Credit Sandra Gonzalez posted: May 14th • 19:48
186 notes
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theparisreview:

“When the tears stopped she daydreamed. She lay on her back on the now rumpled bed and daydreamed of stealing the Pearly Thomas and flying to another country. Of becoming famous and rich and receiving an apology from Weedy Revenall. She daydreamed until all that remained of the day itself was night.”

Patricia Griffiths, from “Dust”
Photography Credit Sandra Gonzalez

darksilenceinsuburbia:

Sam Harrison. Red Christ, 2009.
and here posted: May 14th • 19:47
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darksilenceinsuburbia:

Sam Harrison. Red Christ, 2009.

and here

darksilenceinsuburbia:

Sandra Dieckmann. Kes.


Tumblr posted: May 10th • 8:21
528 notes
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darksilenceinsuburbia:

Sandra Dieckmann. Kes.

Tumblr

A cutie by Paul Heijnen. posted: May 10th • 8:20
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A cutie by Paul Heijnen.


+ 31

uksa:

Illustrator Mykil

theparisreview:

Detail from a #manuscript page by John Banville. posted: May 9th • 18:18
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theparisreview:

Detail from a #manuscript page by John Banville.

heavygraffic:

Edgar Allan Poe portrait by Cristiano Siqueira
posted: May 7th • 22:38
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heavygraffic:

Edgar Allan Poe portrait by Cristiano Siqueira